Computer Game Cut sequence and Sound Analysis

 2.

Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

·         Setting
·         Mood
·         Game genre
·         Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

·         VST instruments and effects
·         Studio recording
·         Use of traditional instruments
·         Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis.  


                                                                                                                

Gears of War 2



Halo 3 Ending Cutscene


The elder scrolls V: Skyirm






Gears of war 3 Dom's death






Halo Reach Ending






Borderlands 2





Bioshock Infinite


Assassins Creed 4 Black Flag

                       




Assassins creed 3






Dead Island