2.
Analyse the sound design of a
range of computer game cut sequences. You must gather video examples and
discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game genre
·
Narrative
In addition, your analysis
must explain how you think specific soundtrack assets have been produced (with
reference to production process):
·
VST instruments
and effects
·
Studio recording
·
Use of traditional
instruments
·
Audio field
recordings
Gears of War 2
Halo 3 Ending Cutscene
The elder scrolls V: Skyirm
Gears of war 3 Dom's death
Halo Reach Ending
Borderlands 2
Bioshock Infinite
Assassins Creed 4 Black Flag
Assassins creed 3
Dead Island