Robert Hillard-Linney BTEC Games Design Unit 73 IG1 Assignment
GTA 5 Cut Sequence Audio Production.
7.
Use Reaper post-production
software to create a 2 minute GTA 5 Expansion Pack computer game audio cut
sequence as per the requirements of the brief.
VST Produced Sound Effects.
6.
Use Reaper post-production
software to create audio using VST sound generating plugins. You must produce
sound effects for your 2 minute computer game cut sequence.
This must be supported by
annotated screen captures that show:
·
The sound generating
plugins used.
·
Clear explanations
of what type of sound effects that you have created.
·
Clear explanations
of what this sound will be used to depict in your computer game audio cut
sequence.
Audio Recording VST Effects Manipulation.
5.
Use Reaper post-production
software to edit and manipulate produced audio recordings using VST effects.
You must use sounds recorded for task 1 to produce variations that clearly
demonstrate the application and manipulation of a range of VST effects plugins.
This must be supported by
annotated screen captures that show:
·
The effects
plugins applied.
·
Clear explanations
of what parameters have been adjusted.
·
Clear explanations
of how effects applied have altered the sound of your original recordings.
Audio Cut Sequence Raw Recordings.
4.
Record your audio cut sequence
script in a recording studio environment. You must ensure that your dialogue is
clearly recorded to a good technical standard. You are free to record
yourselves and/or others when recording script dialogue.
All audio recordings must be
renamed once produced to clearly indicate character
names and dialogue spoken.
Ambient and directional sound production
1.
Use portable audio filed
recorders to record 6 location ambient sounds and 6 focused directional sounds
in a range of environments. Recorded sounds must feature altered file names
that are specific to the location they were recorded.
You must also produce
photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds.
These pictures can be taken using your mobile phone.
Ambient and Directional Sound Recordings
Time Stretching and Pitch Adjustment
Multi-Tracking
Computer Game Cut sequence and Sound Analysis
2.
Analyse the sound design of a
range of computer game cut sequences. You must gather video examples and
discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game genre
·
Narrative
In addition, your analysis
must explain how you think specific soundtrack assets have been produced (with
reference to production process):
·
VST instruments
and effects
·
Studio recording
·
Use of traditional
instruments
·
Audio field
recordings
Gears of War 2
Halo 3 Ending Cutscene
The elder scrolls V: Skyirm
Gears of war 3 Dom's death
Halo Reach Ending
Borderlands 2
Bioshock Infinite
Assassins Creed 4 Black Flag
Assassins creed 3
Dead Island
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